Twenty-two interviews before a single wireframe

The team around a long white table, looking at a monitor on a wall of sticky notes

Nookdesk came to us with a clear request: an app for booking desks. It would have been easy to start drawing screens that afternoon. Instead we spent two weeks asking members how they actually decided where to sit.

Twenty-two interviews, a week behind the front desk, and one very long spreadsheet of Monday-morning bookings later, the brief looked different. Nobody wanted to book a desk. They wanted to know, on the way in, where they could sit today and who else would be there.

What the interviews changed

The first version we had imagined had a calendar at its centre. The one we built has a live floor plan, and booking takes two taps from it. The calendar is still there, one screen down, for the few people who plan a week ahead.

People told us they hated booking. What they hated was arriving to find their usual desk gone.

Jonas Albrecht, researcher

Research does not always move a project this far. But two weeks of listening cost less than a single sprint spent building the wrong home screen, and no-shows at Nookdesk fell by a third in the first quarter after launch.

colorlibdemo Avatar

2 responses to “Twenty-two interviews before a single wireframe”

  1. Priya Raman Avatar

    We did the same with a booking tool for a clinic and the answer was nearly identical: nobody wanted a calendar, they wanted to know if they could walk in. How did you recruit the members for the interviews?

    1. colorlibdemo Avatar

      Mostly at the front desk: a coffee on us for fifteen minutes of their time. The front-desk team told us who came in every day and who only came on Mondays, so we could talk to both.

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